BroadcastToConsole
Broadcasts a message to the server’s system console (For cross-platform functionality, see Developing NLMs with Cross-Platform Functions ( NDK: NLM Development Concepts, Tools, and Functions) and call NWBroadcastToConsole)
#include <\nlm\nit\nwmsg.h>
int BroadcastToConsole (
char *message);
The following table lists return values and descriptions.
The application must check that the message does not exceed 80 bytes and that it does not contain characters with ASCII values less than 0x20 or greater than 0x7E.
The server console displays a colon prompt followed by the message on a single line.