/************************************************************************* Copyright (c) 1997 Novell, Inc. All Rights Reserved. With respect to this file, Novell hereby grants to Developer a royalty-free, non-exclusive license to include this sample code and derivative binaries in its product. Novell grants to Developer worldwide distribution rights to market, distribute or sell this sample code file and derivative binaries as a component of Developer's product(s). Novell shall have no obligations to Developer or Developer's customers with respect to this code. DISCLAIMER: Novell disclaims and excludes any and all express, implied, and statutory warranties, including, without limitation, warranties of good title, warranties against infringement, and the implied warranties of merchantibility and fitness for a particular purpose. Novell does not warrant that the software will satisfy customer's requirements or that the licensed works are without defect or error or that the operation of the software will be uninterrupted. Novell makes no warranties respecting any technical services or support tools provided under the agreement, and disclaims all other warranties, including the implied warranties of merchantability and fitness for a particular purpose. */ /************************************************************************** EXBUNI.C **************************************************************************/ #include <nunicode.h> #include <stdio.h> #include <assert.h> void main(void) { nuint codepage = 437; /* U.S. OEM code page in this example. */ pCONVERT pconv; nint icode; nuint actualLen; pnuint8 byteIn = "The skull and crossbones character: [2620]"; unicode uniOut[80]; /* Load a byte/uni converter, returning a handle to the converter. Error checking not shown. */ icode = NWUXLoadByteUnicodeConverter(codepage, &pconv); /* Example 1: Convert using the default converter behavior. The byte sequence "[2620]" is converted to a single unicode character. */ icode = NWUXByteToUnicode( pconv, uniOut, 80, byteIn, &actualLen ); if (icode) printf("NWUXByteToUnicode returned error: %04X\n", icode); else assert(uniOut[36] == 0x2620 && actualLen == 37); /* Example 2: Change the behavior of this converter to disable the the automatic conversion of "[nnnn]" to a unicode character. The "[2620]" sequence will just be converted normally to 6 unicode characters '[', '2', '0', '2', '6', ']'. */ /* Disable byte-to-uni filtering, don't change uni-to-byte behavior. Error checking from this routine not shown. */ NWUXSetScanAction(pconv, NWU_DISABLED, NWU_UNCHANGED_ACTION); /* This conversion should produce the unicode string: "The skull and crossbones character: [2620]" */ icode = NWUXByteToUnicode( pconv, uniOut, 80, byteIn, &actualLen ); if (icode) printf("NWUXByteToUnicode returned error: %04X\n", icode); else assert(uniOut[36] == '[' && actualLen == 42); NWUXUnloadConverter(pconv); }