IMPORTANT: This information applies only to the NETADMIN text utility and not to the NetWare Administrator graphical utility. Under NetWare 4.11, NetWare Administrator no longer supports the USER_TEMPLATE object, but instead supports the new Template class of objects. For more information, see Managing User Accounts in the NetWare Administrator online help.
A file containing default information you can apply to new User objects to give them default property values. This helps if you are creating many users who need the same property values.
You create user templates in Organization or Organizational Unit objects.
When you create a User object, you can specify that you want to use a user template. In this case, the property values entered in the user template for that container (or the container above, if no user template exists in the current container) are copied into the new User object as it is created.
The user template saves you from re-entering information---such as a fax number, login time restrictions, addresses, password restrictions, or language---that is common to every User object in a container.
When you create a user template in a container, you can copy information from the parent container's user template.
For example, if you create a template in SALES.NOVELL, you are asked whether you want to start by copying the user template (if one exists) from NOVELL.
A user template is actually a User object named USER_TEMPLATE. You enter information in this object just as you do any other User object, although not all properties of a User object can be copied from a user template.
Information assigned to a new User object from a template can be changed after the User object is created.
However, you can't log in as USER_TEMPLATE, grant rights with a user template, apply a user template to existing User objects, nor apply user template updates to User objects created with that template.