Imports a symbol for use.
#include <netware.h>
void *ImportPublicObject (
void *NLMHandle,
const char *name);
(IN) Points to the handle of the NLM application which is importing the object. You can obtain the NLM handle by calling getnlmhandle.
(IN) Points to a symbol name.
If successful, returns a pointer to the imported symbol, which can be a function or a piece of data. Otherwise, returns a NULL pointer and sets errno.